![]() Survival is not worth taking at all, except in the mid-late game on one of your HQ barter/mods/toaster characters or a spare companion like Jodie for the level 10 perk to show everything on the map. Sneaky Shit is similarly a great damage buff, and worth a few points on your Sniper early, but like Weird Science its also not a huge priority in the early game. ![]() ![]() Similarly, Weird Science is great on lots of builds to buff Energy/Fire/Cold damage, but not a priority in the early game since it doesn't get many Skill checks and won't increase your damage as much as just increasing your weapon skill. First Aid 3 is good for an early quest and to use the better healing items, but also isn't a priority since its enough to fully heal most characters by itself. Leadership 3 is good to take early for its amazing Perk, but you can max it out later for the buffs it offers.The last two don't need to be maxed out until the mid-late game, but are good to get up to 7-8 early for a variety of missions. These Skills are Lockpicking, Explosives, Nerd Stuff, Mechanics, Hard Ass, and Kiss Ass. Just have each of your six characters focus on just 2 Skills to start, one weapon Skills and one of the main non-combat Skills which unlock loot and/or options as you play the game (plus small dips in other skills as described below if desired). There are a lot of variations on strong starting parties, and I won't bother listing them since others have already posted great guides. ![]() This will level them up to 1 level behind your 10 Charisma character. Then add in other characters one at a time, Readying each time. Whenever other characters fall more than 1 level behind your 10 Charisma character, go to HQ and remove everyone from your party except your 10 Charisma character and one other. This will boost your Experience Points significantly.
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